Sonic Speed Simulator Script


 local args = {
    [1] = "IncrementPlayerData",
    [2] = {
        ["max"] = 500,
        ["dataPath"] = {
            [1] = "HeldObjects"
        },
        ["delta"] = 500,
        ["dataKey"] = "ParamountDumbells"
    }
}

game:GetService("ReplicatedStorage").Knit.Services.MapStateService.RE.OnStateAction:FireServer(unpack(args))

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