loadstring(game:HttpGet(('https://raw.githubusercontent.com/Aidez/doodle_world/main/autofarm'),true))()
-- Attack Wild Doodles Anywhere
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v.Name == "WildGrass" then
game:GetService("Players").LocalPlayer.Event:FireServer("GUIDHERE", "RequestWild", v.Parent.Name, v.Name)
break
end
end
--[[
If a doodle fits ANY of the following settings, it'll automatically stop
Check source for logic
Note:
Make sure you spell the names right, I've added a few examples by default
--]]
getgenv().whitelist = { -- ALWAYS stops if it finds these regardless
Glubbie = true,
Wisp = true,
Moss = true,
Mold = true,
Leapo = true,
}
getgenv().holderBlacklist = { -- Ignores whether or not a doodle holds an item
Wiglet = true,
Borbo = true,
Pebblett = true,
Springling = true,
Rosebug = true,
Roscoon = true,
Bunsweet = true,
}
-- Stops if enemy doodle is/has one of these attributes
getgenv().misprints = true
getgenv().tints = true
getgenv().skins = true
getgenv().nameColor = true
getgenv().equips = true
loadstring(game:HttpGet("https://scripts.subahook.cc/DoodleWorld.lua"))()
--[[
If a doodle fits ANY of the following settings, it'll automatically stop
Check source for logic
Note:
Make sure you spell the names right, I've added a few examples by default
--]]
getgenv().whitelist = { -- ALWAYS stops if it finds these regardless
Glubbie = true,
Wisp = true,
Moss = true,
Mold = true,
Leapo = true,
}
getgenv().holderBlacklist = { -- Ignores whether or not a doodle holds an item
Wiglet = true,
Borbo = true,
Pebblett = true,
Springling = true,
Rosebug = true,
Roscoon = true,
Bunsweet = true,
}
-- Stops if enemy doodle is/has one of these attributes
getgenv().misprints = true
getgenv().tints = true
getgenv().skins = true
getgenv().nameColor = true
getgenv().equips = true
loadstring(game:HttpGet("https://scripts.subahook.cc/DoodleWorld.lua"))()
local id = "youridhere"
local targetdoodle = "doodleyouwanttofind"
--Enouncter things
getgenv().autoFarmLake = false
getgenv().autoFarmLodge = false
getgenv().autoFarmSewer = false
function encounterSewer()
while autoFarmSewer do
wait(0.5)
if game.Players.LocalPlayer.PlayerGui.MainGui.MainBattle.Visible == false then
local args = {[1] = id,[2] = "RequestWild",[3] = "011_RealSewer",[4] = "Sewer"}
game:GetService("Players").LocalPlayer.Event:FireServer(unpack(args))
print("starting encounter")
end
end
end
function encounterLake()
while autoFarmLake do
wait(0.5)
if game.Players.LocalPlayer.PlayerGui.MainGui.MainBattle.Visible == false then
local args = {[1] = id,[2] = "RequestWild",[3] = "007_Lakewood",[4] = "Lake"}
game:GetService("Players").LocalPlayer.Event:FireServer(unpack(args))
print("starting encounter")
end
end
end
function encounterLodge()
while autoFarmLodge do
wait(0.5)
if game.Players.LocalPlayer.PlayerGui.MainGui.MainBattle.Visible == false then
local args = {[1] = id,[2] = "RequestWild",[3] = "014_GraphiteLodge",[4] = "WildGrass"}
game:GetService("Players").LocalPlayer.Event:FireServer(unpack(args))
print("starting encounter")
end
end
end
function CheckIfSearch()
while autoFlee do
wait(0.5)
if game.Players.LocalPlayer.PlayerGui.MainGui.MainBattle.FrontBox.NameLabel.Text == targetdoodle then
print("target found")
break
else
mouse1click()
end
end
end
local VLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vep1032/VepStuff/main/VL"))()
local s = VLib:Window("miso soup yes", "doodle world", "wtf")
local ss = s:Tab("Auto Encounter")
ss:Label("stand in a place where you can encounter dooles")
ss:Label("you have to be in the area you are farming")
ss:Toggle("Sewer Encounter",function(t)
getgenv().autoFarmSewer = t
encounterSewer()
end)
ss:Toggle("Lake Encounter",function(t)
getgenv().autoFarmLake = t
encounterLake()
end)
ss:Toggle("Lodge Encounter",function(t)
getgenv().autoFarmLodge = t
encounterLodge()
end)
local sss = s:Tab("Auto Flee")
sss:Label("Put your cursor over the run button and stay tabbed in")
sss:Label("Won't auto catch but won't flee when target found")
sss:Toggle("Auto Flee",function(t)
getgenv().autoFlee = t
CheckIfSearch()
end)
local ssss = s:Tab("Codes")
ssss:Label("Pressing a button will redeem that code")
ssss:Button("StimulusCheck - 7500 Money",function()
local args = {[1] = id,[2] = "PlayerData",[3] = "SubmitCode",[4] = "StimulusCheck"}
game:GetService("Players").LocalPlayer.Function:InvokeServer(unpack(args))
end)
ssss:Button("FreeGems - 25 Gems",function()
local args = {[1] = id,[2] = "PlayerData",[3] = "SubmitCode",[4] = "FreeGems"}
game:GetService("Players").LocalPlayer.Function:InvokeServer(unpack(args))
end)
ssss:Button("BasicTitle - Basic Title",function()
local args = {[1] = id,[2] = "PlayerData",[3] = "SubmitCode",[4] = "BasicTitle"}
game:GetService("Players").LocalPlayer.Function:InvokeServer(unpack(args))
end)
ssss:Button("GrayColor - Gray Colour??",function()
local args = {[1] = id,[2] = "PlayerData",[3] = "SubmitCode",[4] = "GrayColor"}
game:GetService("Players").LocalPlayer.Function:InvokeServer(unpack(args))
end)
ssss:Button("FreeRosebug - A Free Rosebug",function()
local args = {[1] = id,[2] = "PlayerData",[3] = "SubmitCode",[4] = "FreeRosebug"}
game:GetService("Players").LocalPlayer.Function:InvokeServer(unpack(args))
end)
ssss:Button("FreeCapsule - 5 Basic Capsule",function()
local args = {[1] = id,[2] = "PlayerData",[3] = "SubmitCode",[4] = "FreeCapsules"}
game:GetService("Players").LocalPlayer.Function:InvokeServer(unpack(args))
end)