local bigHead = function(npc, maxWait)
local head = npc:WaitForChild('Head', maxWait or 2)
local hum = npc:WaitForChild("Humanoid", maxWait or 2)
local neck = head and head:WaitForChild('Neck', maxWait or 2)
if head and hum and neck then
local old = head.Size
local oldC0 = neck.C0
neck.C0+= Vector3.new(0, 10, 0)
head.Size=Vector3.new(30, 30, 30)
head.CanCollide = false
head.Transparency = 0.35
local connection connection = hum.Died:Connect(function()
connection:Disconnect()
head.Size = old
neck.C0 = oldC0
end)
end
end
workspace.Npcs.ChildAdded:Connect(bigHead)
for _, npc in next, workspace.Npcs:GetChildren() do
bigHead(npc, 1e-100)
end
War Simulator
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