Trident Survival V2
loadstring(game:HttpGet("https://raw.githubusercontent.com/Desktop2677/Tridentsense/main/Rewrite.lua"))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/MariyaFurmanova/Library/main/TridentSurvival.lua”))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/henwogg/Eros-X-Free/main/Eros-X%20Free.lua”))()
local setcore; setcore = hookfunction(game.StarterGui.SetCore, function(…)
local arguments = {…}
arguments[3].Title = “IonHub and nomercy.rip better”
arguments[3].Text = “IonHub and nomercy.rip better”
return setcore(unpack(arguments))
end)
— Leaked by ba77o6EGpJK2mv5gfvBaEQSpUAxEdaVK#1281 and Peaci#3875
— No Recoil
local recoilObject = getrenv()._G.modules.Player.Recoil
local OldHook; OldHook = hookfunction(recoilObject, function(…)
local args = {…}
args[2].cameraX = 0
args[2].cameraY = 0
return OldHook(unpack(args))
end)
— Noclip
local LocalCharacter = getrenv()._G.modules.Character
local Noclip = false
local Debounce = false
local function nc()
if Debounce then
return
end
Debounce = true
Noclip = not Noclip
if Noclip then
LocalCharacter.SetNoclipping(true)
else
LocalCharacter.SetNoclipping(false)
end
wait(0.5)
Debounce = false
end
game:GetService(“UserInputService”).InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.V then
nc()
end
end)
— Remove Entities
Connections[“Remove Entities”] = workspace.ChildRemoved:Connect(function(Model)
if Entities[Model] then
Entity = Entities[Model]; Entities[Model] = nil; Debounce[EntityInfo[Entity].Type] = false
end
end)
— Quick Crouch
local QuickCrouch = true
if QuickCrouch == true then
game:GetService(“Workspace”).Ignore.LocalCharacter.Top.CrouchForce.Stiffness = 10000
else
game:GetService(“Workspace”).Ignore.LocalCharacter.Top.CrouchForce.Stiffness = 100
end
— Fullbright
local Light = game:GetService(“Lighting”)
function dofullbright()
Light.Ambient = Color3.new(1,1,1)
Light.ColorShift_Bottom = Color3.new(1, 1, 1)
Light.ColorShift_Top = Color3.new(1, 1, 1)
end
dofullbright()
Light.LightingChanged:Connect(dofullbright)
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