Flag Wars

ESP / Silent Aim – FrankBlox

loadstring(game:HttpGet("https://raw.githubusercontent.com/frankblox/rbxscripts/main/0flagwarssss"))()

1. (Silent Aim)

loadstring(game:HttpGet("https://raw.githubusercontent.com/kalasthrowaway/stuff/main/flagwars.lua"))()

2. (ESP Enemies)

local currPlayer = game:GetService("Players").LocalPlayer
local servPlayer = game:GetService("Players")
local RunService = game:GetService("RunService")
local teams = game:GetService("Teams")


local function numberRound(n)
    return math.floor(tonumber(n) + 0.5)
end

function isSameTeam(player)
    if player.team ~= currPlayer.team and player.team ~= teams["Neutral"] then
        return false
    else
        return true
    end
end

function isDead(player)
    if
        player == nil or player.Character == nil or player.Character:FindFirstChildWhichIsA("Humanoid") == nil or
            player.Character.Humanoid.Health <= 0
     then
        return true
    else
        return false
    end
end

function getEquippedWeapon(player)
    local char = player.Character
    local weapon = char and char:FindFirstChildWhichIsA("Tool")

    if weapon ~= nil then
        return weapon.Name
    else
        return "Holstered"
    end
end

function doESP()
    for _, v in next, servPlayer:GetPlayers() do
        if v ~= currPlayer and not isSameTeam(v) and not isDead(v) then
            for _, k in next, v.Character:GetChildren() do
                if not isSameTeam(v) and not isDead(v) and k:IsA("BasePart") and not k:FindFirstChild("dohmESP") then
                    local dohmESP = Instance.new("BoxHandleAdornment", k)
                    dohmESP.Name = "dohmESP"
                    dohmESP.AlwaysOnTop = true
                    dohmESP.ZIndex = 10
                    dohmESP.Size = k.Size
                    dohmESP.Adornee = k
                    dohmESP.Transparency = 0.7
                    dohmESP.Color3 = Color3.new(1, 0, 0)
                end
                if not isDead(v) and not v.Character.Head:FindFirstChild("dohmESPTag") then
                    local dohmESPTag = Instance.new("BillboardGui", v.Character.Head)
                    dohmESPTag.Name = "dohmESPTag"
                    dohmESPTag.Size = UDim2.new(1, 200, 1, 30)
                    dohmESPTag.Adornee = v.Character.Head
                    dohmESPTag.AlwaysOnTop = true

                    local topTag = Instance.new("TextLabel", dohmESPTag)
                    topTag.TextWrapped = true
                    topTag.Text =
                        (v.Name ..
                        " | " ..
                            numberRound((currPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude / 3) ..
                                "m" .. " | " .. getEquippedWeapon(v))
                    topTag.Size = UDim2.new(1, 0, 1, 0)
                    topTag.TextYAlignment = "Top"
                    topTag.TextColor3 = Color3.new(1, 1, 1)
                    topTag.BackgroundTransparency = 1
                else
                    v.Character.Head.dohmESPTag.TextLabel.Text =
                        (v.Name ..
                        " | " ..
                            numberRound((currPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude / 3) ..
                                "m" .. " | " .. getEquippedWeapon(v))
                end
            end
        end
    end
end

RunService.Stepped:Connect(function()
doESP()
end
)

3. (Killa All)

local servPlayer = game:GetService("Players")
local currPlayer = game:GetService('Players').LocalPlayer


function getEquippedWeapon(player)
    local char = player.Character
    local weapon = char and char:FindFirstChildWhichIsA("Tool")

    if weapon ~= nil then
        return weapon.Name
    else
        return "Holstered"
    end
end

local currWeapon = getEquippedWeapon(currPlayer)

for _, v in pairs(servPlayer:GetPlayers()) do
    if v.Name ~= currPlayer.Name then
        task.wait(1)
local args = {
    [1] = game:GetService("Players").LocalPlayer.Character[currWeapon],
    [2] = {
        ["p"] = Vector3.new(127.24491882324219, 16.624034881591797, -84.08683776855469),
        ["pid"] = 1,
        ["part"] = v.Character.Head,
        ["d"] = 80.71643829345703,
        ["maxDist"] = 80.71429443359375,
        ["h"] = v.Character.Humanoid,
        ["m"] = Enum.Material.SmoothPlastic,
        ["sid"] = 1,
        ["t"] = 0.8510603182300679,
        ["n"] = Vector3.new(-0.20354677736759186, -0.016248714178800583, 0.9789304733276367)
    }
}

game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unpack(args))
end
end

4. (hitbox extander)

local currPlayer = game:GetService("Players").LocalPlayer
local servPlayer = game:GetService("Players")
local RunService = game:GetService("RunService")
local currTeams = game:GetService("Teams")

getgenv().Hitbox = {
    Settings = {
        ['hitpart'] = 'Head',
        ['hitsize'] = 5,
        ['transparency'] = 0.60,
        ['color'] =  BrickColor.new("Really blue")
    }
}

function isSameTeam(currTarget)
    if currTarget.team ~= currPlayer.team and currTarget.team ~= currTeams["Neutral"] then
        return false
    else
        return true
    end
end

function isDead(currTarget)
    if
        currTarget == nil or currTarget.Character == nil or
            currTarget.Character:FindFirstChildWhichIsA("Humanoid") == nil or
            currTarget.Character.Humanoid.Health <= 0
     then
        return true
    else
        return false
    end
end

RunService.Stepped:Connect(function()
for _, v in next, servPlayer:GetPlayers() do
    if v ~= currPlayer and not isSameTeam(v) and not isDead(v) then


       
                v.Character[getgenv().Hitbox.Settings.hitpart].Size = Vector3.new(getgenv().Hitbox.Settings.hitsize, getgenv().Hitbox.Settings.hitsize, getgenv().Hitbox.Settings.hitsize)
                v.Character[getgenv().Hitbox.Settings.hitpart].Transparency = getgenv().Hitbox.Settings.transparency
                v.Character[getgenv().Hitbox.Settings.hitpart].BrickColor = BrickColor.new("Really blue")
                v.Character[getgenv().Hitbox.Settings.hitpart].Material = "Neon"
                v.Character[getgenv().Hitbox.Settings.hitpart].CanCollide = false
    end
end
end)

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