ESP / Silent Aim – FrankBlox
loadstring(game:HttpGet("https://raw.githubusercontent.com/frankblox/rbxscripts/main/0flagwarssss"))()
1. (Silent Aim)
loadstring(game:HttpGet("https://raw.githubusercontent.com/kalasthrowaway/stuff/main/flagwars.lua"))()
2. (ESP Enemies)
local currPlayer = game:GetService("Players").LocalPlayer
local servPlayer = game:GetService("Players")
local RunService = game:GetService("RunService")
local teams = game:GetService("Teams")
local function numberRound(n)
return math.floor(tonumber(n) + 0.5)
end
function isSameTeam(player)
if player.team ~= currPlayer.team and player.team ~= teams["Neutral"] then
return false
else
return true
end
end
function isDead(player)
if
player == nil or player.Character == nil or player.Character:FindFirstChildWhichIsA("Humanoid") == nil or
player.Character.Humanoid.Health <= 0
then
return true
else
return false
end
end
function getEquippedWeapon(player)
local char = player.Character
local weapon = char and char:FindFirstChildWhichIsA("Tool")
if weapon ~= nil then
return weapon.Name
else
return "Holstered"
end
end
function doESP()
for _, v in next, servPlayer:GetPlayers() do
if v ~= currPlayer and not isSameTeam(v) and not isDead(v) then
for _, k in next, v.Character:GetChildren() do
if not isSameTeam(v) and not isDead(v) and k:IsA("BasePart") and not k:FindFirstChild("dohmESP") then
local dohmESP = Instance.new("BoxHandleAdornment", k)
dohmESP.Name = "dohmESP"
dohmESP.AlwaysOnTop = true
dohmESP.ZIndex = 10
dohmESP.Size = k.Size
dohmESP.Adornee = k
dohmESP.Transparency = 0.7
dohmESP.Color3 = Color3.new(1, 0, 0)
end
if not isDead(v) and not v.Character.Head:FindFirstChild("dohmESPTag") then
local dohmESPTag = Instance.new("BillboardGui", v.Character.Head)
dohmESPTag.Name = "dohmESPTag"
dohmESPTag.Size = UDim2.new(1, 200, 1, 30)
dohmESPTag.Adornee = v.Character.Head
dohmESPTag.AlwaysOnTop = true
local topTag = Instance.new("TextLabel", dohmESPTag)
topTag.TextWrapped = true
topTag.Text =
(v.Name ..
" | " ..
numberRound((currPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude / 3) ..
"m" .. " | " .. getEquippedWeapon(v))
topTag.Size = UDim2.new(1, 0, 1, 0)
topTag.TextYAlignment = "Top"
topTag.TextColor3 = Color3.new(1, 1, 1)
topTag.BackgroundTransparency = 1
else
v.Character.Head.dohmESPTag.TextLabel.Text =
(v.Name ..
" | " ..
numberRound((currPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude / 3) ..
"m" .. " | " .. getEquippedWeapon(v))
end
end
end
end
end
RunService.Stepped:Connect(function()
doESP()
end
)
3. (Killa All)
local servPlayer = game:GetService("Players")
local currPlayer = game:GetService('Players').LocalPlayer
function getEquippedWeapon(player)
local char = player.Character
local weapon = char and char:FindFirstChildWhichIsA("Tool")
if weapon ~= nil then
return weapon.Name
else
return "Holstered"
end
end
local currWeapon = getEquippedWeapon(currPlayer)
for _, v in pairs(servPlayer:GetPlayers()) do
if v.Name ~= currPlayer.Name then
task.wait(1)
local args = {
[1] = game:GetService("Players").LocalPlayer.Character[currWeapon],
[2] = {
["p"] = Vector3.new(127.24491882324219, 16.624034881591797, -84.08683776855469),
["pid"] = 1,
["part"] = v.Character.Head,
["d"] = 80.71643829345703,
["maxDist"] = 80.71429443359375,
["h"] = v.Character.Humanoid,
["m"] = Enum.Material.SmoothPlastic,
["sid"] = 1,
["t"] = 0.8510603182300679,
["n"] = Vector3.new(-0.20354677736759186, -0.016248714178800583, 0.9789304733276367)
}
}
game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unpack(args))
end
end
4. (hitbox extander)
local currPlayer = game:GetService("Players").LocalPlayer
local servPlayer = game:GetService("Players")
local RunService = game:GetService("RunService")
local currTeams = game:GetService("Teams")
getgenv().Hitbox = {
Settings = {
['hitpart'] = 'Head',
['hitsize'] = 5,
['transparency'] = 0.60,
['color'] = BrickColor.new("Really blue")
}
}
function isSameTeam(currTarget)
if currTarget.team ~= currPlayer.team and currTarget.team ~= currTeams["Neutral"] then
return false
else
return true
end
end
function isDead(currTarget)
if
currTarget == nil or currTarget.Character == nil or
currTarget.Character:FindFirstChildWhichIsA("Humanoid") == nil or
currTarget.Character.Humanoid.Health <= 0
then
return true
else
return false
end
end
RunService.Stepped:Connect(function()
for _, v in next, servPlayer:GetPlayers() do
if v ~= currPlayer and not isSameTeam(v) and not isDead(v) then
v.Character[getgenv().Hitbox.Settings.hitpart].Size = Vector3.new(getgenv().Hitbox.Settings.hitsize, getgenv().Hitbox.Settings.hitsize, getgenv().Hitbox.Settings.hitsize)
v.Character[getgenv().Hitbox.Settings.hitpart].Transparency = getgenv().Hitbox.Settings.transparency
v.Character[getgenv().Hitbox.Settings.hitpart].BrickColor = BrickColor.new("Really blue")
v.Character[getgenv().Hitbox.Settings.hitpart].Material = "Neon"
v.Character[getgenv().Hitbox.Settings.hitpart].CanCollide = false
end
end
end)