(Get Badge) Instant Win PvP RB Battles
loadstring(game:HttpGet("https://raw.githubusercontent.com/frankblox/rbxscripts/main/0baboatrb"))()
RB Battles Script – Green Bits & RB Battles (Get Badge)
loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraIsMe2/ToraIsMe2/main/0build", true))()
All other auto farming script
loadstring(game:HttpGet('https://raw.githubusercontent.com/Urvoge/Roblox/main/fixed-image-loader.lua'))()
loadstring(game:HttpGet("https://notminhducgamingtv.tk/script/get"))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/MaGiXxScripter/Cum-Hub/main/loader'))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/BoaHacker/ROBLOX/main/cheat', true))()
_G.Color = Color3.fromRGB(255, 255, 255)
loadstring(game:HttpGet"https://rawscripts.net/raw/SAZA-HUB_496")()
loadstring(game:HttpGet("https://raw.githubusercontent.com/sannin9000/scripts/main/buildaboatfortreasure.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/vozoid/scripts/master/babft.lua"))()
local LocalPlayer = game:GetService("Players").LocalPlayer
local ui = loadstring(game:GetObjects("rbxassetid://4133667265")[1].Source)("Library by wally")
local w = ui:CreateWindow('Automated')
w:Section('Autofarms')
local b = w:Button("Autofarm (Forever)", function()
print("Autofarm Activated (Forever)")
vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
end)
print("Anti-Afk Succes!")
while true do
spawn(function()
game:getService("RunService"):BindToRenderStep("NoClip",0,function()
pcall(function()
if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
if not running == true then return end
game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
end)
end)
end)
local checks = workspace.BoatTerrains:getDescendants()
for i=1,#checks do
running = true
if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then
checks[i].Transparency = 0
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
end
wait(0.42)
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
repeat
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.Humanoid.Jump = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
end
wait()
until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
running = false
wait()
end
end)
local b = w:Button("Autofarm (Once)", function()
print("Autofarm Activated (Once)")
spawn(function()
game:getService("RunService"):BindToRenderStep("NoClip",0,function()
pcall(function()
if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
if not running == true then return end
game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
end)
end)
end)
local checks = workspace.BoatTerrains:getDescendants()
for i=1,#checks do
running = true
if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then
checks[i].Transparency = 0
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
end
wait(0.42)
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
repeat
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.Humanoid.Jump = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
end
wait()
until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
running = false
end)
local b = w:Button("Autofarm Treasure (Forever)", function()
print("Autofarm Treasure Activated (Forever)")
vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
end)
print("Anti-Afk Succes!")
while true do
spawn(function()
game:getService("RunService"):BindToRenderStep("NoClip",0,function()
pcall(function()
if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
if not running == true then return end
game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
end)
end)
end)
local checks = workspace.BoatTerrains:getDescendants()
for i=1,#checks do
running = true
if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then
checks[i].Transparency = 0
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
end
wait(0.42)
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
repeat
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.Humanoid.Jump = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
end
wait()
until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
running = false
wait()
end
end)
local b = w:Button("Autofarm Treasure (Once)", function()
print("Autofarm Treasure Activated (Once)")
spawn(function()
game:getService("RunService"):BindToRenderStep("NoClip",0,function()
pcall(function()
if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
if not running == true then return end
game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
end)
end)
end)
local checks = workspace.BoatTerrains:getDescendants()
for i=1,#checks do
running = true
if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then
checks[i].Transparency = 0
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
end
wait(0.42)
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
repeat
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.Humanoid.Jump = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
end
wait()
until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
running = false
end)
w:Section('Open Chests')
local IBFS = workspace:WaitForChild("ItemBoughtFromShop", 1)
w:Dropdown("Chest Type", {
list = {
"Common Chest",
"Uncommon Chest",
"Rare Chest",
"Epic Chest",
"Legendary Chest"
},
location = shared,
flag = "chesttype"
})
w:Button("Open Chest", function()
IBFS:FireServer(shared.chesttype or "Common Chest")
print("Chest Successfully Opened")
end)
local qm = workspace:WaitForChild("QuestMakerEvent", 1)
if qm then
w:Section("Open Quests")
w:Dropdown("Quest Name", {
list = {
"Cloud Quest",
"Target Quest",
"Ramp Quest",
"Find Me Quest",
"Dragon Quest",
"The Box Quest",
"Rings Quest",
"Soccor Quest"
},
location = shared,
flag = "questtype"
})
w:Button("Open Quest", function()
qm:FireServer(({
["Cloud Quest"] = 1,
["Target Quest"] = 2,
["Ramp Quest"] = 3,
["Find Me Quest"] = 4,
["Dragon Quest"] = 5,
["The Box Quest"] = 6,
["Rings Quest"] = 7,
["Soccor Quest"] = 8
})[shared.questtype or "Cloud Quest"])
print("Quest Successfully Made")
end)
end
w:Section("Codes")
local b = w:Button("Redeem Codes", function()
RedeemCode = game:GetService("Workspace").CheckCodeFunction
RedeemCode:InvokeServer("=D")
RedeemCode:InvokeServer("=p")
RedeemCode:InvokeServer("hi")
RedeemCode:InvokeServer("squid army")
RedeemCode:InvokeServer("chillthrill709 was here")
RedeemCode:InvokeServer("TTTRRREEEAAASSSUUURRREEE")
print("Codes Activated")
end)
local b = w:Button("Share Codes", function()
print("This Can Take Up To 15 Seconds")
SMR = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
SMR:FireServer("Here Are Some Codes For All Of You!", "All")
SMR:FireServer("Currently There Are 6 Codes.", "All")
wait(2.5)
SMR:FireServer("Code1: =D", "All")
wait(2.5)
SMR:FireServer("Code2: =p", "All")
wait(2.5)
SMR:FireServer("Code3: hi", "All")
wait(2.5)
SMR:FireServer("Code4: squid army", "All")
wait(2.5)
SMR:FireServer("Code5: chillthrill709 was here", "All")
wait(2.5)
SMR:FireServer("Code6: TTTRRREEEAAASSSUUURRREEE", "All")
print("Codes Shared")
end)
local w = ui:CreateWindow('Character Cheats')
local b = w:Button("Water Godmode", function()
LocalPlayerName = game:GetService("Players").LocalPlayer.Name
LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName]
LocalPlayerWorkspace.WaterDetector:Destroy()
print("Water Godmode Enabled")
end)
local b = w:Button("Noclip (n)", function()
noclip = false
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end)
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "n" then
noclip = not noclip
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
print("Noclip Loaded! Press 'n' To Toggle On/Off")
local box = w:Box('WalkSpeed', {
flag = "ws";
type = 'number';
}, function(box, new, old, enter)
print(new, old, enter)
LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(new)
print("WalkSpeed Changed")
end)
local b2 = w:Button('Reset WalkSpeed', function()
LocalPlayer.Character.Humanoid.WalkSpeed = 16
print("WalkSpeed Reset")
end)
local box = w:Box('JumpPower', {
flag = "jp";
type = 'number';
}, function(box, new, old, enter)
print(new, old, enter)
LocalPlayer.Character.Humanoid.JumpPower = tonumber(new)
print("JumpPower Changed")
end)
local b2 = w:Button('Reset JumpPower', function()
LocalPlayer.Character.Humanoid.JumpPower = 50
print("JumpPower Reset")
end)
local box = w:Box('HipHeight', {
flag = "hh";
type = 'number';
}, function(box, new, old, enter)
print(new, old, enter)
LocalPlayer.Character.Humanoid.HipHeight = tonumber(new)
print("HipHeight Changed")
end)
local b2 = w:Button('Reset HipHeight', function()
LocalPlayer.Character.Humanoid.HipHeight = 2
print("HipHeight Reset")
end)
local s = w:Slider("Gravity", {
min = 0;
max = 196.2;
flag = 'g'
}, function(v)
game:GetService("Workspace").Gravity = v;
end)
local b2 = w:Button('Reset Gravity', function()
game:GetService("Workspace").Gravity = 196.2
print("Gravity Reset")
end)
local old = workspace.CurrentCamera.FieldOfView
local s = w:Slider("FOV", {
min = math.floor(workspace.CurrentCamera.FieldOfView);
max = 120;
flag = 'fov'
}, function(v)
workspace.CurrentCamera.FieldOfView = v;
end)
local b2 = w:Button('Reset FOV', function()
s:Set(old)
print("Reset")
end)
w:Section('Kill Yourself')
w:Bind("Kill Player", {
flag = "killbind";
kbonly = true;
default = Enum.KeyCode.RightAlt;
}, function()
game.Players.LocalPlayer.Character:BreakJoints()
print("Killed Yourslef")
end)
w:Section('Characters')
local b = w:Button("Fox Character", function()
CC = game:GetService("Workspace").ChangeCharacter
CC:FireServer("FoxCharacter")
print("Successfully Changed To Fox Character")
end)
local b = w:Button("Chicken Character", function()
CC = game:GetService("Workspace").ChangeCharacter
CC:FireServer("ChickenCharacter")
print("Successfully Changed To Chicken Character")
end)
local b = w:Button("Penguin Character", function()
CC = game:GetService("Workspace").ChangeCharacter
CC:FireServer("PenguinCharacter")
print("Successfully Changed To Penguin Character")
end)
local w = ui:CreateWindow('Teleports')
local b = w:Button("Teleport Random Player", function()
local randomPlayer = game.Players:GetPlayers()
[math.random(1,#game.Players:GetPlayers())]
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z))
print("Teleported To ???")
end)
local box = w:Box('Player', {
flag = "p";
type = 'string';
}, function(box, new, old, enter)
print(new, old, enter)
_G.PlayerSelected = new
end)
local b2 = w:Button('Teleport', function()
PlayerName = game:GetService("Players")[_G.PlayerSelected]
LocalPlayer.Character.HumanoidRootPart.CFrame = PlayerName.Character.HumanoidRootPart.CFrame
print("Teleported To Player")
end)
local b = w:Button("Teleport Tool", function()
local plr = game:GetService("Players").LocalPlayer
local mouse = plr:GetMouse()
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Teleport Tool"
tool.Activated:Connect(function()
local root = plr.Character.HumanoidRootPart
local pos = mouse.Hit.Position+Vector3.new(0,2.5,0)
local offset = pos-root.Position
root.CFrame = root.CFrame+offset
end)
tool.Parent = plr.Backpack
print("Tool Received")
end)
w:Section('Team Teleports')
local b = w:Button("BlackZone", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.943665, -9.89999294, -72.1218643, -0.000303131208, -3.68797224e-08, 0.99999994, 3.53605003e-08, 1, 3.68904445e-08, -0.99999994, 3.53716807e-08, -0.000303131208)
print("Teleported To BlackZone")
end)
local b = w:Button("Really blueZone", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835587, -9.89999294, 289.496735, 3.00895917e-05, 1.89661886e-08, -1, -1.8994708e-08, 1, 1.89656184e-08, 1, 1.89941378e-08, 3.00895917e-05)
print("Teleported To Really blueZone")
end)
local b = w:Button("CamoZone", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.966553, -9.89999294, 285.890778, 2.32723869e-05, 4.81436508e-08, 1, -8.0430631e-08, 1, -4.81417786e-08, -1, -8.04295084e-08, 2.32723869e-05)
print("Teleported To CamoZone")
end)
local b = w:Button("MagentaZone", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835083, -9.89999294, 647.695251, -2.21245518e-05, -1.27197168e-08, -1, -7.80432288e-08, 1, -1.27179902e-08, 1, 7.80429446e-08, -2.21245518e-05)
print("Teleported To MagentaZone")
end)
local b = w:Button("Really redZone", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835068, -9.89999294, -68.7047195, -2.20595903e-05, -1.15739818e-08, -1, -8.31205469e-08, 1, -1.15721486e-08, 1, 8.31202911e-08, -2.20595903e-05)
print("Teleported To Really redZone")
end)
local b = w:Button("WhiteZone", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5637512, -9.89999294, -345.507538, 1, 4.29280682e-08, -2.15271102e-05, -4.29279226e-08, 1, 6.71854927e-09, 2.15271102e-05, -6.71762512e-09, 1)
print("Teleported To WhiteZone")
end)
local b = w:Button("New YellerZone", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.942108, -9.89999294, 643.876709, -0.00115210481, -5.0259036e-08, 0.999999344, 4.44386856e-08, 1, 5.03102662e-08, -0.999999344, 4.44966162e-08, -0.00115210481)
print("Teleported To New YellerZone")
end)
w:Section('TheEnd')
local b = w:Button("WaterSand", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994)
print("Teleported To WaterSand")
end)
local w = ui:CreateWindow('Miscellaneous')
w:Section('New')
local b = w:Button("Kill All", function()
print("[WARNING] Only Works If Players Have Pvp Mode Enabled")
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5655861, -360.700012, 9391.29199, 0.999978304, 8.00575783e-09, -0.00659008743, -8.00250088e-09, 1, 5.20489041e-10, 0.00659008743, -4.67740568e-10, 0.999978304)
print("Successfully Teleported Players")
game:GetService("RunService").Stepped:connect(function()
for i,v in pairs (game:GetService("Players"):GetChildren()) do
if v.TeamColor ~= LocalPlayer.TeamColor and v.Name ~= LocalPlayer.Name then
v.Character.HumanoidRootPart.Anchored = true
v.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994)
end
end
end)
end)
local b = w:Button("Big Head Player", function()
LocalPlayerName = game:GetService("Players").LocalPlayer.Name
LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName]
LocalPlayerWorkspace.Head.Size = Vector3.new(4, 2, 2)
print("Head Enlarged")
end)
w:Section('Launch Teams')
local b = w:Button("Launch BlackZone", function()
game:GetService("Workspace").BlackZone.RE:FireServer()
print("Launched BlackZone")
end)
local b = w:Button("Launch Really blueZone", function()
game:GetService("Workspace")["Really blueZone"].RE:FireServer()
print("Launched Really blueZone")
end)
local b = w:Button("Launch CamoZone", function()
game:GetService("Workspace").CamoZone.RE:FireServer()
print("Launched CamoZone")
end)
local b = w:Button("Launch MagentaZone", function()
game:GetService("Workspace")["MagentaZone"].RE:FireServer()
print("Launched MagentaZone")
end)
local b = w:Button("Launch Really redZone", function()
game:GetService("Workspace")["Really redZone"].RE:FireServer()
print("Launched Really redZone")
end)
local b = w:Button("Launch WhiteZone", function()
game:GetService("Workspace")["WhiteZone"].RE:FireServer()
print("Launched WhiteZone")
end)
local b = w:Button("Launch New YellerZone", function()
game:GetService("Workspace")["New YellerZone"].RE:FireServer()
print("Launched New YellerZone")
end)
local w = ui:CreateWindow('Fun')
w:Section('Flings')
local b = w:Button("Spin Fling (R6)", function()
power = 500 -- change this to make it more or less powerful
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
end)
wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
print("Spin Fling (R6) Enabled")
end)
local b = w:Button("Spin Fling (R15)", function()
power = 500 -- change this to make it more or less powerful
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
print("Spin Fling (R15) Enabled")
end)
local b = w:Button("Invisible Fling", function()
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Loaded Press 'z' To Execute Invisibility , Press 'x' To Respawn)"
wait(0.5)
message:Destroy()
end)
local mouse = game.Players.LocalPlayer:GetMouse()
local groot = nil
mouse.KeyDown:connect(function(k)
if k == "z" then
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Fe Invisible Fling By Loaded (Wait 11 Seconds To Load)"
wait(11)
message:Destroy()
end)
local ch = game.Players.LocalPlayer.Character
local prt=Instance.new("Model", workspace)
local z1 = Instance.new("Part", prt)
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 =Instance.new("Part", prt)
z2.Name="Head"
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid", prt)
z3.Name="Humanoid"
z1.Position = Vector3.new(0,9999,0)
z2.Position = Vector3.new(0,9991,0)
game.Players.LocalPlayer.Character=prt
wait(5)
game.Players.LocalPlayer.Character=ch
wait(6)
local plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
local Hum = Instance.new("Humanoid")
Hum.Parent = game.Players.LocalPlayer.Character
local root = game.Players.LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(plr.Character:GetChildren()) do
if v ~= root and v.Name ~= "Humanoid" then
v:Destroy()
end
end
workspace.CurrentCamera.CameraSubject = root
local se = Instance.new("SelectionBox",root)
se.Adornee = root
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
game:GetService('RunService').RenderStepped:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
power = 999999 -- change this to make it more or less powerful
power = power*10
---
wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local plr = game.Players.LocalPlayer
local torso = root
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 120
local speed = 15
---local bambam = Instance.new("BodyThrust")
---bambam.Parent = torso
--bambam.Force = Vector3.new(9999999,0,9999999)
--bambam.Location = torso.Position
---
groot = root
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(0, 0, 0)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.2
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
elseif key:lower() == "r" then
end
end)
Fly()
elseif k == "x" then
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Respawning Don't Spam"
wait(1)
message:Destroy()
end)
local saved = groot.Position
local ch = game.Players.LocalPlayer.Character
local prt=Instance.new("Model", workspace)
local z1 = Instance.new("Part", prt)
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 =Instance.new("Part", prt)
z2.Name="Head"
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid", prt)
z3.Name="Humanoid"
z1.Position = Vector3.new(0,9999,0)
z2.Position = Vector3.new(0,9991,0)
game.Players.LocalPlayer.Character=prt
wait(5)
game.Players.LocalPlayer.Character=ch
local poop = nil
repeat wait() poop = game.Players.LocalPlayer.Character:FindFirstChild("Head") until poop ~= nil
wait(1)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saved)
print("Invisible Fling Enabled")
end
end)
end)
w:Section('Fly')
w:Button("Fly (f)", function()
repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("UpperTorso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 100
local speed = 1
function Fly()
plr.Character.Humanoid.WalkSpeed = 16.5
plr.Character.Humanoid.JumpPower = 50.5
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
end
mouse.KeyDown:connect(function(key)
if key:lower() == "f" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
print("Fly Enabled")
end)
local b = w:Button("Destroy Gui", function()
game:GetService("CoreGui").ScreenGui:Destroy()
print("Gui Destroyed")
end)
game:GetService("Workspace").ExploitCheckRemote:Destroy()
print("AntiCheat Deactivated")
print("Gui Loaded")