1
getgenv().zaza = game.Workspace.Gravity
getgenv().Mouse = game.Players.LocalPlayer:GetMouse()
getgenv().ziga = true
Mouse.KeyDown:connect(function(key)
if key == "z" then
if ziga == true then
getgenv().ziga = false
game.Workspace.Gravity = 1000
else
getgenv().ziga = true
game.Workspace.Gravity = zaza
end
end
end)
2
local FinishRun = game:GetService('ReplicatedStorage').Functions.FinishRun
local namecall; namecall = hookmetamethod(game, '__namecall', function(caller, ...)
local args = {...}
local method = getnamecallmethod()
if not checkcaller() and caller == FinishRun and method == 'InvokeServer' then
args[2][1] = 1000 -- breaks
args[2][2] = 1000 -- sprains
args[2][3] = 100 -- dislocations
args[2][8]['Breaks'] = 0xFFFFFFFFFFFFFFFF -- math.huge breaks this script
end
return namecall(caller, unpack(args))
end)
3
local FinishRun = game:GetService('ReplicatedStorage').Functions.FinishRun
local namecall; namecall = hookmetamethod(game, '__namecall', function(caller, ...)
local args = {...}
local method = getnamecallmethod()
if not checkcaller() and caller == FinishRun and method == 'InvokeServer' then
args[2][1] = 1000 -- breaks
args[2][2] = 1000 -- sprains
args[2][3] = 100 -- dislocations
args[2][8]['Breaks'] = 0xFFFFFFFFFFFFFFFF -- math.huge breaks this script
end
return namecall(caller, unpack(args))
end)
--this was not made by me it was made by Sharp1ne in v3rm
4
getgenv().zaza = game.Workspace.Gravity
getgenv().Mouse = game.Players.LocalPlayer:GetMouse()
getgenv().ziga = true
Mouse.KeyDown:connect(function(key)
if key == "z" then
if ziga == true then
getgenv().ziga = false
game.Workspace.Gravity = 1000
else
getgenv().ziga = true
game.Workspace.Gravity = zaza
end
end
end)