AU:R

loadstring(game:HttpGet("https://raw.githubusercontent.com/ApocalypseHub/Apocalypse/main/main.lua"))()
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()

local window = library.CreateLib("Novaz#5792", "BloodTheme")
local main = window:NewTab("Auto Farm")
local section = main:NewSection("Auto Farm")
local plr = game.Players.LocalPlayer
local cha = plr.Character
local hrp = cha.HumanoidRootPart

local function GetClosestPlayer()
  local target = nil
  local distance = math.huge
  for i,v in next, game.Players:GetPlayers() do
      if v and v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').RootPart then
          local plrdist = game.Players.LocalPlayer:DistanceFromCharacter(v.Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame.p)
          if plrdist < distance then
              target = v
              distance = plrdist
          end
      end
  end
  return target
end

section:NewToggle("Auto Farm In Spawn", "", function(c)
d = c
while d and task.wait() do
pcall(function()
if (game:GetService("Workspace").Lobby.SpawnLocation.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >= 500 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Lobby.SpawnLocation.CFrame
elseif (game:GetService("Workspace").Lobby.SpawnLocation.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 500 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame
game:GetService("ReplicatedStorage").Remotes.Combat:FireServer()
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("One", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Two", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Three", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Four", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Five", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Six", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("E", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
end
end)
end
end)

section:NewButton("Go To Spawn", "", function()
pcall(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2322, 291, 449)
end)
end)

section:NewToggle("Auto Go To Spawn", "", function(a)
b = a
while b and task.wait() do
pcall(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2412, 228, -42)
end)
end
end)

game.Players.PlayerRemoving:connect(function(plr)
  if plr == game.Players.LocalPlayer or #game.Players:GetChildren() <= 3 then
    game:GetService('TeleportService'):Teleport(game.PlaceId)
  end
end)

syn.request({
  Url = "http://127.0.0.1:6463/rpc?v=1",
  Method = "POST",
  Headers = {
      ["Content-Type"] = "application/json",
      ["Origin"] = "https://discord.com"
  },
  Body = game:GetService("HttpService"):JSONEncode({
      cmd = "INVITE_BROWSER",
      args = {
          code = "bnVjxtyU"
      },
      nonce = game:GetService("HttpService"):GenerateGUID(false)
  }),
})
repeat wait() until game:IsLoaded()
wait(5)

pcall(function()
wait(1800)
game:GetService('TeleportService'):Teleport(game.PlaceId)
end)

local function GetClosestPlayer()
  local target = nil
  local distance = math.huge
  for i,v in next, game.Players:GetPlayers() do
      if v and v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').RootPart then
          local plrdist = game.Players.LocalPlayer:DistanceFromCharacter(v.Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame.p)
          if plrdist < distance then
              target = v
              distance = plrdist
          end
      end
  end
  return target
end

while wait() do
pcall(function()
if (game:GetService("Workspace").Lobby.SpawnLocation.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >= 500 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Lobby.SpawnLocation.CFrame
elseif (game:GetService("Workspace").Lobby.SpawnLocation.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 500 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame
game:GetService("ReplicatedStorage").Remotes.Combat:FireServer()
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("One", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Two", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Three", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Four", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Five", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Six", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("E", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
end
end)
end

game.Players.PlayerRemoving:connect(function(plr)
  if plr == game.Players.LocalPlayer or #game.Players:GetChildren() <= 3 then
    game:GetService('TeleportService'):Teleport(game.PlaceId)
  end
end)

local player = game:GetService('Players').LocalPlayer

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))()
-- Lucid's UI library extenstion, Used for extending the use of frames,
-- Tab:addToggle("Hi", function()end).Size = Vector3.new(100,100,100)
loadstring(game:HttpGet("https://lucids.gq/ui-library-extensions/extension.txt"))(library)
local window = library.new("Amaterasu Hub : Au Reborn")

-- themes
local themes = {
	Background = Color3.fromRGB(24, 24, 24),
	Glow = Color3.fromRGB(0, 0, 0),
	Accent = Color3.fromRGB(10, 10, 10),
	LightContrast = Color3.fromRGB(20, 20, 20),
	DarkContrast = Color3.fromRGB(14, 14, 14),  
	TextColor = Color3.fromRGB(255, 255, 255)
}

-- first page
local Client = window:addPage("client")
local Main = Client:addSection("Main")
local Misc = Client:addSection("misc")


Main:addToggle("Farm Players - Use Kill Aura", nil, function(value)
	getgenv().farmplayers = value
end)

Main:addDropdown("Farm Methiod", {
	"Behind",
	"Below",
	"Close",
}, function(value)
	getgenv().FarmMethod = value
end)

local PlayerList = {}
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
	if v ~= game.Players.LocalPlayer then
		table.insert(PlayerList, v.Name)
	end
end

local drop = Main:addDropdown("Choose A Player", PlayerList, function(value)
	choosenplayer = value
end)
Main:updateDropdown(drop, 'Choose A Player', PlayerList)

Main:addToggle("Farm Selected Player - Use Kill Aura", nil, function(value)
	getgenv().farmselectedPlayer = value
end)


local walkspeed_loop, walkspeed, jumppower_loop, juppower
Main:addToggle("walkspeed", nil, function(bool)
	if bool then
		function characterAdded(character)
			local humanoid = character:WaitForChild('Humanoid')

			if not bool then
				return
			end
			walkspeed_loop = humanoid:GetPropertyChangedSignal('WalkSpeed'):Connect(function()
				humanoid.WalkSpeed = walkspeed or humanoid.WalkSpeed
			end)
		end
		if player.Character then
			characterAdded(player.Character)
		end
		player.CharacterAdded:Connect(characterAdded)
	else
		if walkspeed_loop then
			walkspeed_loop:Disconnect()
		end
	end
end)
Main:addSlider("walkspeed", 8, 8, 250, function(value)
	walkspeed = value
end)

Main:addToggle("JumpPower", nil, function(bool)
	if bool then
		function characterAdded(character)
			local humanoid = character:WaitForChild('Humanoid')

			if not bool then
				return
			end

			jumppower_loop = humanoid:GetPropertyChangedSignal('JumpPower'):Connect(function()
				humanoid.JumpPower = jumppower or humanoid.JumpPower
			end)
		end
		if player.Character then
			characterAdded(player.Character)
		end
		player.CharactaerAdded:Connect(characterAdded)
	else
		if jumppower_loop then
			jumppower_loop:Disconnect()
		end
	end
end)
Main:addSlider("JumpPower", 50, 50, 500, function(value)
	jumppower = value
end)

local nocliploop
Main:addToggle("noclip", nil, function(bool)
	if bool then
		nocliploop = game:GetService('RunService').Stepped:Connect(function()
			if player.Character then
				for _, child in pairs(player.Character:GetDescendants()) do
					if child:IsA("BasePart") and child.CanCollide == true then
						child.CanCollide = false
					end
				end
			end
		end)
	else
		if nocliploop then
			nocliploop:Disconnect()
		end
	end
end)

local admins = {
	"xenocql",
	"aur_oura",
	"KumoDev",
	"zenocql",
	"Nebqlaz",
	"PugJittai",
	"farmforegghunt",
	"mbscoops",
	"comp_5000",
	"DatsMini",
	"ericrich2",
	"AlreadyAxa",
	"Fraudsstar",
	"cetfrr",
	"Mr_OOFERS1",
	"Robyle0",
	"hakeemhall305",
	"Lekarma360",
	"7180000",
}
Main:addToggle("Detect If Admin/Mod Joins", nil, function(x)
	getgenv().ModDetector = x
end)

if getgenv().ModDetector and table.find(admins, plr.Name) then
	game.Players.LocalPlayer:Kick("Admin Joined")
end

local view_player
local plrdrop = Misc:addDropdown("View", ptable, function(v)
	view_player = v
end)

game:GetService('Players').PlayerAdded:Connect(function(player)
	table.insert(ptable, player.Name)
	Misc:updateDropdown(plrdrop, "View", ptable)
end)
game:GetService('Players').PlayerRemoving:Connect(function(player)
	if table.find(ptable, player) then
		table.remove(ptable, table.find(ptable, player))
		Misc:updateDropdown(plrdrop, "View", ptable)
	end
	
end)

local view_loop
Misc:addToggle("view", false, function(bool)
	if bool then
		view_loop = game:GetService('RunService').Stepped:Connect(function()
			local camera = workspace:FindFirstChild('Camera')
			local view_plr = game:GetService('Players'):FindFirstChild(view_player)
			local view_character = view_plr and view_plr.Character
			if not camera or not view_plr or not view_character or not view_character:FindFirstChild('Humanoid') then
				return
			end

			camera.CameraSubject = view_character:FindFirstChild('Humanoid')
		end)
	else
		if view_loop then
			view_loop:Disconnect()
		end
		spawn(function()
			local camera = workspace:FindFirstChild('Camera')
			repeat
				wait()
			until player.Character and player.Character:FindFirstChild('Humanoid')
			camera.CameraSubject = player.Character:FindFirstChild('Humanoid')
		end)
	end
end)

Misc:addButton('get summit badge', function()
	for i, v in next, workspace:FindFirstChild('Ignore'):FindFirstChild('MainParts'):FindFirstChild('Badge'):GetDescendants() do
		if v.ClassName == 'TouchInterest' then
			if v.Parent then
				firetouchinterest(player, v.Parent, 0)
			end
		end
	end
end)

Misc:addButton('crash server', function()
	game:GetService('RunService').Stepped:Connect(function()
		spawn(function()
			game:GetService("ReplicatedStorage").Remotes.Buy:FireServer('Tsuna')
		end)
	end)
end)

function closest_character(currentMagnitude)
	local closestCurrent = nil
	for i, v in pairs(game:GetService("Players"):GetPlayers()) do
		if v ~= game:GetService("Players").LocalPlayer then
			if v.Character and v.Character:FindFirstChild('Humanoid') then
				if v.Character:FindFirstChild('Humanoid').Health >= 1 then
					if not v.Character:FindFirstChild('HumanoidRootPart') then
						continue
					end
					if (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude < currentMagnitude then
						currentMagnitude = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude
						closestCurrent = v.Character
					end
				end
			end
		end
	end
	return closestCurrent
end

local page_combat = window:addPage("combat")
local MainCombat = page_combat:addSection("Main")
local nums = {
	'One',
	'Two',
	'Three',
	'Four',
	'Five',
	'Six'
}
MainCombat:addToggle('enable', false, function(value)
	getgenv().autoskill = value
	while getgenv().autoskill do
		task.wait()
		game:GetService("ReplicatedStorage").Remotes.Combat:FireServer()
		for i, v in pairs(nums) do
			game:GetService("ReplicatedStorage").Remotes.Skill:FireServer(v, nil)
		end
	end
end)


local old
local combodisabled
old = hookmetamethod(game, '__namecall', newcclosure(function(self, ...)
	if tostring(self) == 'ComboReset' and getnamecallmethod() == 'FireServer' then
		if combodisabled then
			return
		end
	end

	return old(self, ...)
end))

MainCombat:addToggle('no combo reset', false, function(bool)
	combodisabled = bool
end)




spawn(function()
	while task.wait() do
		if getgenv().farmplayers == true and getgenv().FarmMethod == "Behind" then
			while getgenv().farmplayers do
				task.wait()
				pcall(function()
					for i, v in pairs(game.Players:GetChildren()) do
						if v ~= game.Players.LocalPlayer then
							repeat
								task.wait()
								game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3.25)
								wait()
							until v.Humanoid.Health > 0 or not getgenv().farmplayers or not v:IsDescendantOf(workspace)
						end
					end
				end)
			end
		end
	end
end)


spawn(function()
	while task.wait() do
		if getgenv().farmplayers == true and getgenv().FarmMethod == "Below" then
			while getgenv().farmplayers do
				task.wait()
				pcall(function()
					for i, v in pairs(game.Players:GetChildren()) do
						if v ~= game.Players.LocalPlayer then
							repeat
								task.wait()
								game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, -7, 0)
								wait()
							until v.Humanoid.Health > 0 or not getgenv().farmplayers or not v:IsDescendantOf(workspace)
						end
					end
				end)
			end
		end
	end
end)

spawn(function()
	while task.wait() do
		if getgenv().farmplayers == true and getgenv().FarmMethod == "Close" then
			while getgenv().farmplayers do
				task.wait()
				pcall(function()
					for i, v in pairs(game.Players:GetChildren()) do
						if v ~= game.Players.LocalPlayer then
							repeat
								task.wait()
								game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)
								wait()
							until v.Humanoid.Health > 0 or not getgenv().farmplayers or not v:IsDescendantOf(workspace)
						end
					end
				end)
			end
		end
	end
end)


spawn(function()
	while task.wait() do
		if getgenv().farmselectedPlayer == true and getgenv().farmselectedPlayer then
			pcall(function()
				repeat
					task.wait()
					game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[choosenplayer].Character.HumanoidRootPart.CFrame  * CFrame.new(0, 0, 2.52)
				until v.Humanoid.Health > 0 or not getgenv().farmselectedPlayer or not v:IsDescendantOf(workspace)
			end)
		end
	end
end)

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