local loop = false -- set to true to loop it
-- not automatically true because theres a daily limit
-- to how many eggs you can collect
local Cinnamoroll = 0
local Kitty = 0
local Kuromi = 0
local Pompom = 0
local MyMelody = 0
while loop do wait()
for i,v in pairs(game:GetService("Workspace").CollectItemEntity:GetChildren()) do
wait(.1)
if not v:FindFirstChild("Item") then
else
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.Item.CFrame
if string.gsub(v.Name,"CaiDan ","") == "Kitty" then
Kitty = Kitty + 1
elseif string.gsub(v.Name,"CaiDan ","") == "Cinnamoroll" then
Cinnamoroll = Cinnamoroll + 1
elseif string.gsub(v.Name,"CaiDan ","") == "Kuromi"then
Kuromi = Kuromi + 1
elseif string.gsub(v.Name,"CaiDan ","") == "Pompom"then
Pompom = Pompom + 1
elseif string.gsub(v.Name,"CaiDan ","") == "MyMelody"then
MyMelody = MyMelody + 1
end
end
end
print("-------------Start Results---------------")
print("Kitty: "..Kitty)
print("Cinnamoroll: "..Cinnamoroll)
print("Kuromi: "..Kuromi)
print("Pompom: "..Pompom)
print("MyMelody: "..MyMelody)
print("-------------End Results---------------")
end
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